I cannot reasonably explain how it happened that I found myself watching Alien Resurrection the other night. It'd be excusable if I had been drinking generous amounts of something toxic or had taken a vigorous clonk to the head, but sadly neither was the case. For no good reason whatsoever I sat through that entire miserable film. As a side note, I’m compelled to point out that whoever thought having the inimitable Joss Whedon write an Alien movie was a good idea deserves a swift kick in his fundament. Don’t get me wrong, I was an avid fan of Buffy TVS in its day, and I believe Firefly and Serenity to be just about the best sci-fi/adventure there is. However, like pickles and marshmallow; Alien and Joss are an appalling pairing of flavors. Actually, I was mildly intrigued by one featured sci-fi concept that had nothing whatsoever to do with the story (or with anything for that matter): the breath-activated security doors.
Yes, the ship had doors equipped with DNA analyzing doohickeys that presumably would only open up if you 1) exhaled into them with enough gusto and 2) had the correct DNA. In one scene, Winona Ryder reveals that she has a collection of tiny Binaca sprayers, each with a different crew member’s breath that she uses to get by this particular security feature. Now, how did she get THOSE?!
At any rate, this concept got me thinking about Nintendo’s new DSi console—okay, this is a stretch but bear with me. In case you haven’t already heard, this newly revised DS is an iteration of the current DS Lite. Essentially, the difference is they’ve added slightly larger screens, better sound, a built-in SD card slot, and two 0.3 megapixel cameras (hence the ‘i” in the name). I’ve heard some people describe the DSi as a sort of stopgap until Nintendo releases its next wildly successful handheld game system, like the DS2 or a new GameBoy…probably in 2010 or thereabouts. This may be true, but the strategy of adding new and unconventional methods of input is like candy to us game developers; it gives this the opportunity to explore different avenues in game design. I’m very interested to see how we will make use of the DSi’s cameras over the next couple of years. We’ve already had some very big publishers talk to us about incorporating them into future games.
So as I watched Winona brandish her little bottles of breath, I speculated on what it would be like if the next DS were to have an on-board breath device (the Nintendo DSb?). Okay, okay, I can already hear the squishy sound of eyes rolling, but hear me out: what if gameplay could be linked to the strength or flavor of a player’s breath? For example, after chowing down a whole carton of chili cheese fries, could a player have an advantage when battling a dungeon BOSS? Could minty breath make other characters like you? Could a game encourage healthier eating by granting special power-ups and abilities to the kid playing who has spinach on his breath? Could Ubisoft release a game aptly titled My Oral Hygiene Coach?
I say...well, heck yeah! This is Nintendo we're talking about. It’s ALL possible and I say bring it! Now if you’ll excuse me, I’m going to eat these chili fries before they get cold.
Image source: Alien Ressurection


